Sploder is a game creation site that allows you to personalise already made up themes of games and put your own touches to it. This includes customising you characters, backgrounds, treasures, bonus life points, magic spells, etc. This is a time consuming activity to work out how to use the tools properly and creating your game. I believe I spent 45 minutes creating one level for my game. Although it took a long time to create, I was impressed how my game has turned out. You can view my game by clicking the link below. This was a fun activity, but for learning and teaching purposes it may be frowned upon by some people.
Check out this YouTube clip if you want a basic guide on how to use this program:
I personally have struggled to see how gaming can be apart of teaching and learning, especially after using this program it had no knowledge learning purpose. I did learn new software, but it was specifically to learn how to move a character to collect treasure, magic spells and kill the bad characters.
After viewing this weeks readings in Teaching with ICT (Howell 2012), it suggests that gaming consoles such as the Nintendo Wii or Playstation can be used for lesson ideas. The Wii holds many sporting games that can be used to teach skills and techniques. Some games even have educational purposes like brain training which can help with knowledge and testing yourself, (Howell, 2012, p. 216). I can see how this type of game can be used in learning and teaching, but Sploder not so much. As it states in the readings, selecting games need careful consideration, and teachers need to be sure that they will achieve the desired learning outcome, (Howell, 2012, p. 216).
In relation to the lesson ideas mentioned above, the learning theory that can be linked to it is that, pedagogy highlights play as an important part of the classroom, for example, gameplay becomes an important part of helping students be creative and inventive, discover problems and solutions within the gamespace and how to think ahead when creating levels of games, (Colby & Colby, 2008). Through Sploder a student will learn these skills and the teacher can recognise the students learning outcomes through viewing their Sploder game. This way the teacher can see if they have used the theory and teaching method properly by examining the final product of a students game.
I will be happy to challenge myself and select appropriate gaming activities in my future teaching, just as long as they are aimed at challenging students with their knowledge and skills.
Check out my Sploder:
Collaborate. (2013, February 18). Sploder: Retro arcade tutorial part 1: The basics [Video file]. Retrieved from http://youtu.be/wh22sYhJjKk
Colby, RS, & Colby, R. (2008). A pedagogy of play: Integrating computer games into the writing classroom. University of Denver Writing Program: Elsevier, 25, 300-312
Howell, J. (2012). Teaching in ICT. South Melbourne, Victoria: Oxford University Press
Splodder. (2014). Game creator [Image]. Retrieved from http://www.sploder.com/